Overview
Over the past year, I’ve been developing a Minecraft Bedrock Addon that reimagines the Overworld as a post-apocalyptic wilderness. Original biomes, mutated wildlife, abandoned structures and hidden dungeons offer new discoveries. While interconnected survival mechanics like radiation and new progression in the form of new ores and Bosses radiation bring fresh challenges.
At its heart, the Addon remains vanilla+: familiar blocky designs and an emphasis on exploration, crafting and discovery keep the experience grounded in Minecraft. New creatures and systems build on that foundation, with lore scattered around the world for players to uncover.
Below is a snapshot showing some of the features that I've been working on.
Biome designMob behaviourScript APISurvival progression
An ongoing project with gameplay playtesting and a supporting wiki.
Aims & ObjectivesThe project aims to give players a new Minecraft survival experience from the moment they enter the world: unfamiliar biomes to explore, original creatures to encounter and systems to learn.
The features of this Addon have been designed to interconnect with each other. For example, a creature’s drop may be needed to craft armour, which then helps prepare the player for a boss encounter. This gives exploration, crafting and combat a shared purpose.
This is a fully independent project. I have personally created all code, textures, models and structures.
Development Status - In Active Development
The Addon is playable and currently being expanded with additional biomes, mobs, features and one further boss encounter.
An example of something that improved through playtesting was that initially, Hostile mobs spawned too frequently, making the gameplay frustrating rather than engaging. This was then fixed.
Further playtesting, balancing and technical verification are still required before release. Both Console and PC versions have been tested