8Bz /
8Bz / Bedrock developer

Addon Portfolio

I create new biomes, unusual creatures and connected survival systems for Minecraft Bedrock.

Explore the project ↘
Minecraft Bedrock addon landscape
14Custom biomes
32Custom mobs
04Boss encounters
WIPIn development · playtested
01 / The project

Vanilla+ Survival Focus

Overview 

Over the past year, I’ve been developing a Minecraft Bedrock Addon that reimagines the Overworld as a post-apocalyptic wilderness. Original biomes, mutated wildlife, abandoned structures and hidden dungeons offer new discoveries. While interconnected survival mechanics like radiation and new progression in the form of new ores and Bosses radiation bring fresh challenges.

At its heart, the Addon remains vanilla+: familiar blocky designs and an emphasis on exploration, crafting and discovery keep the experience grounded in Minecraft. New creatures and systems build on that foundation, with lore scattered around the world for players to uncover.

Below is a snapshot showing some of the features that I've been working on. 

Biome designMob behaviourScript APISurvival progression

An ongoing project with gameplay playtesting and a supporting wiki.

Aims & Objectives

The project aims to give players a new Minecraft survival experience from the moment they enter the world: unfamiliar biomes to explore, original creatures to encounter and systems to learn.

The features of this Addon have been designed to interconnect with each other. For example, a creature’s drop may be needed to craft armour, which then helps prepare the player for a boss encounter. This gives exploration, crafting and combat a shared purpose.

This is a fully independent project. I have personally created all code, textures, models and structures.

Development Status - In Active Development

The Addon is playable and currently being expanded with additional biomes, mobs, features and one further boss encounter.
An example of something that improved through playtesting was that initially, Hostile mobs spawned too frequently, making the gameplay frustrating rather than engaging. This was then fixed.
Further playtesting, balancing and technical verification are still required before release. Both Console and PC versions have been tested 
02 / Selected environments

WorldGen

Bone Waste biome
Environment / 01

Bone Waste

The Bone Wastes are large wasteland biomes, which cover a lot of the new Overworld surface. Typically covered in fossils & burned trees.

The Bone Waste contains many decayed and ruined structures, remnants of the previous Overworld. While lots of loot and resources can be found here it also poses many dangers.

Amethyst Fields biome
Environment / 02

Amethyst Fields

This biome features large amethyst trees, gemstone-inspired fauna and crystalline stalagmites as well as a source of amethyst, making this biome essential to visit. Several new mobs are native to this biome.

A relatively safer biome. Although some dangers remain, it offers a resource-rich, open area to establish a base. 

Golden Meadow biome
Environment / 03

Golden Meadow

The radiation has mutated the mushroom islands into new versions of themselves. The Golden Meadows feature giant yellow-capped mushrooms.

This biome contains lots of fungal-themed fauna and lots of structure loot. It also offers early-game resources, making it a great starting biome. 

03 / Gameplay & creatures

Boss Highlight - Mutated Creeper

Mutated Creeper boss
01The Mutated Creeper can be summoned by afflicting a creeper with radiation and giving them a special mutagen transforming them.
02Bosses should offer more than straightforward melee combat, with unique summoning and combat mechanics, like vanilla bosses. 
03To defend itself it summons TNT, creepers and uses an explosive leap to jump towards the player, making it a formidable threat at all times.

Interconnected Systems

Basilisk walk cycle

Fight Scorpion in the Bone Waste for their Scales

Roadrunner walk cycle

Mine for Cobalt Ore

RB-01 walk cycle

Make Cobalite Armour

Addon showcase

Fight the Mutated Creeper

This is an example of the interconnectedness of the Addon. Each mob has a specific later game purpose as Scorpions provide rare loot and their scales, which combined with refined cobalt ore make the Cobalite set. A set of armour that is extraordinarily blast resistant, perfect for fighting the Mutated Creeper.

Selected creatures

Mob Showcase

Basilisk walk cycle
Creature / 01

Basilisk

Spawns in the Amethyst Fields. Extremely territorial and will hunt the player on sight. Basilisks come in a range of sizes and colours. The oldest and largest drop venom an essential crafting resource. Rarely, young basilisk can be found, they aggressive towards players and can be tamed. Once grown, they can be used to recycle enchantments from tools, weapons and armour; only when well fed though. 

Roadrunner walk cycle
Creature / 02

Roadrunner 

A passive mob that spawns in almost every biome. Fast and can be ridden long distances. To tame a Roadrunner, you must afflict it with the Blindness effect and then sneak up to it with food. Comes in a variety of textures, an essential creature to explore the new Overworld. 

RB-01 walk cycle
Creature / 03

RB-01

A mechanised dog that still patrols the wasteland long after it was made. It hoards metal and marks its territory with piles of scrap. Constantly on the lookout for more loot, it attacks any player wearing any kind of metal armour. It uses the coils on its back to pull metal towards it, this includes players wearing metal armour, however you can distract it with scrap metal to make a getaway. 

In Depth Mob Showcase

A gameplay clip of RB-01. For this mob I took inspiration from the creeper; the creeper has a completely different playstyle to other mobs, as with zombies, skeletons etc. the player can simply run and start meleeing them. However, the creeper breaks this system as running up to it causes it to explode.

The RB-01 attacks any players with metal armour, pulling them in and not allowing them to maintain their effective range. Higher-tier armour increases the pull and the damage RB-01 deals, which means you can be worse off wearing Netherite instead of copper armour when fighting this mob, which breaks the traditional progression system in a fun way. It also forces the player to have scrap it their hotbar in case they come across an RB-01, creating an interesting mechanic. 

However rather than just a hostile mob, the RB-01 also provides player with utility, by placing its salvage piles, which drop high-tier loot. Giving the player an incentive to keep RB-01 in the area or actively seek them out. This mechanic serves to show the detail, thought and unique gameplay mechanics for each mob in the Addon.

Wiki

Addon showcase
Addon showcase

A few snapshots from the Mod Wiki. Which go over the different Mobs, Items, Biomes, Progression etc. Providing a essential information to new players as they try to understand the new Overworld. 

04 / About the creator

8Bz

A 23-year-old graduate robotics engineer based in the UK. Experience with hardware & software development and industrial experience in Robotics Engineering. 

I have been playing Minecraft ever since I was a kid. I used to watch YouTubers play modded Minecraft and always wanted to play them myself but couldn't as mods had not yet come to the Xbox version of Minecraft. 
For that reason, now that I am a bit older with some coding experience under my belt, I thought that I would try my hand at making my own mod. With the goal of recreating that 'cool' feeling of seeing someone play a modded world and make something that people would genuinely enjoy spending time with.
Experience with: C, C++, JSON, JavaScript, Python, Blockbench, CAD, Video Editing, Website Creation. 

Let’s build
something worth exploring.

If you are interested in discussing a publishing partnership and the next stage of development for this project. Please reach out on the platforms below:

Discord: 8bz_103